![]() This is roughly based on the number of miles the character could travel per hour when using overland movement if the tile were devoid of obstacles and rough terrain. Personal Progress: To determine the amount of progress that each group makes during a 1-hour pursuit phase, first calculate the progress each party member could potentially make. In a race, whoever reaches the destination tile first wins the race, and the groups can continue with their goals from there. In a direct pursuit, if the pursuers ever share the same terrain tile with the quarries and have made an equal or greater amount of progress on that tile, they have caught up to the quarries. The quarries always start out ahead of the pursuers by an amount established by the GM. One terrain tile is roughly 12 miles across (see Terrain Tiles for more information). This amount is listed in the terrain tile for that type of terrain. Each group must complete a certain amount of progress to complete a tile and move on. In a pursuit, each group travels along a series of terrain tiles. By contrast, in a race, both sides know the destination, and the pursuers simply want to get there first, perhaps to catch their quarries or prevent them from acquiring something at the destination. In this type of pursuit, the pursuers don’t know where the quarries will go-they’re forced to follow the trail that their prey left behind. In a direct pursuit, the pursuers are following another group’s trail wherever it may lead, with the express goal of catching up to their quarries. ![]() ![]() The pursuit system presented below integrates these crucial elements into a structure that simulates a longer pursuit in a manner that’s both fun and easy to manage. Only by using careful tracking and cunning tricks can pursuers catch up to their quarries. ![]() ![]() Though chase rules appear in the Pathfinder RPG GameMastery Guide, those are specifically designed to cover fast-paced action chases-once the journey is measured in hours rather than seconds, endurance and strategy quickly outweigh fast reflexes and quick thinking. Hunting down your enemies across hill and dale is a classic fantasy trope, and a deeply satisfying part of many books and films, yet difficult to simulate using only the Pathfinder RPG combat rules. Pathfinder Roleplaying Game Ultimate Intrigue ![]()
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