![]() ![]() Even taking down an endless supply of enemies can bring about some challenges and using every combo in Spidey’s arsenal of attack becomes a critical component. The timed sequences where Spidey has to take apart a mechanical robot within a certain amount of time, for instance, spices things up a bit and offers up quite the challenge. The core gameplay however consists of taking down hordes of enemies, locating a key that allows you to enter a new room, and fighting the odd boss. The free falling sequences mix up the gameplay, but they feel more out of place than anything else, not to mention they will test your patience. There are some puzzle sequences and some frustrating free falling sequences where Spidey has to dodge an endless supply of steel pillars. It is a linear experience and it does not offer up as much variety as I would have liked. ![]() The shortage of web slinging is replaced with a lot of button mashing and chaotic combat sequences. While Edge of Time features plenty of web zip-lining, web shots, and other web attacks Spider-Man’s infamous swooping web slinging takes a back seat ultimately hurting Edge of Time in the process. Being able to sling around a large city was one of the things I loved about Web of Shadows. Most of the game is set indoors in the giant Alchemax building, so our main hero has little room to go slinging like he has before from roof top to roof top. There is little web slinging going on at all. In fact, this is one of my biggest complaints with Edge of Time. Spidey is not free to roam, swinging from building to building like he has done in the past. So for those looking for an experience similar to Web of Shadows, you do not get it here. ![]() ![]() Much like Shattered Dimensions, Edge of Time is not an open world game. ![]()
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